Talk:"Trouble at the Old Inn"/@comment-112.207.141.22-20140201144735/@comment-11458028-20140201155547

I had this idea also, but with a bit different one. Let's say you can pick 2 choices. Go to inifinite loop 201 or advance to higher floor where both SWG are wandering ghost on both option and a stronger GG/SWG waiting at 225/250 floor (whatever is appropriate) for cashers.