Board Thread:Event Discussion/@comment-1004812-20130330064556

Because no-one's utilized the Forum for persistent and repeating event discussions yet, I'll go on and start one to hopefully encourage others to do the same. This topic isn't as persistent as FAQs we see on the wiki page comments though. Anyway, on topic.

This is for the collection discussion for the story dialogues of the current event, "Alice in Ayakashi Land".

I am sure as heck that I won't be able to proceed beyond Lv75. I would like to ask assistance from fellow Wikia Contributors, especially those reaching high levels, to collect stories and contribute them to the event's story section, or simply paste them here in this thread.

I've already written Lv1 and Lv2 dialogues over the event's story section, and other collected story dialogues are pending to be written, but I most likely missed a few story dialogues due to the app hanging or couldn't complete loading or not letting me go back to the previous screen.

Well, technically, the |conquest mission album in |Mira's FB Fan Page, though I'm not sure if they'd reach Lv200...

Collect event dialogue with this information:
 * 1) Dialogues themselves! We wouldn't have a story if we don't know the vocal interaction among the characters.
 * 2) Conquest Level where the event occurred.
 * 3) Before of After? Verify when the event occurred. Did it happen upon encountering a conquest monster

Optionals:
 * Mira's expression. The dialogue may speak for itself, but it doesn't hurt knowing what expression the game actually used for Mira's dialogue.
 * Character animation, or when the character does a shaking animation during his/her dialogue or.
 * Background and Foreground. I noticed some dialogues needed the background to know where each characters are talking. I haven't implemented a way how this would work in our dialogues section though.

Conquest Levels where I most likely missed Story Dialogues of, if any:
 * 1 (after battle)
 * 
 * 65 (after battle)

Do clarify here if the message is rather unclear >.<... 