Talk:Necromancy Mariah/@comment-25115827-20140902204048/@comment-25115827-20140905021451

What I mean by "in the beginning" is that the beginnings of events like tower and scq will generally have a pretty good start, and the pacing to match simply by being able to keep up the plot with how fast the player goes within the event. But by the time you get to the end, the ending always feels rushed with short scenes with too much time between and never quite as satisfactory as what you hoped it would be in the beginning.

I always think that if they put in the effort to add a few more quips of dialogue between all the monotonous SW/remedy spam, it wouldn't feel so poorly paced. But I guess that's too expensive for Z dog.