Board Thread:General Discussion/@comment-10774412-20130721193217/@comment-9505008-20130722041532

@Yakumo lol not used to typing walls of texts, I see.

I see you're someone who's more concerned about aesthetics and forms rather than the actual gameplay. Which is fine. Everyone judges and plays by their own rules. Having said that though, I'll attempt to convince you otherwise by explaining my hostile standpoint against Zynga.

The problem I have with Zynga is their philosophy of "Money = Power". In AGG, the more money you spend, the more powerful you get - the only way to become stronger (after certain point) is to spend more. No strategies, no creativity, just plain greed. And THAT is the biggest problem with AGG.

Take Devil Maker as an example. The concept of rare summon is present in the DMT as well: for $20, you can summon 8 Devils of three stars to five stars. This is exactly the same as AGG's rare summon (well, AGG is more expensive). However, the niche in DMT is that Devils can evolve to have more stars, so even free players, whose deck is full of one or two stars, can eventually evolve his Devils to have a full deck of Five Stars, allowing him/her to compete with the cash players, given enough time. Money in DMT is analogous to a fast lane pass in an amusement park - everyone will eventually take a ride, but those who choose to pay will ride first. In AGG, money is a ticket - you can't get into the park, unless you pay for it.

I've always said that Zynga's greed will be their downfall (albeit less melodramatically). Their system of segregating and creating an invisible line between Free and Cash players has caused much friction and discontent within the playerbase, and the first crack is already visible. Why else would Zynga introduce "fresh" ideas to keep its players?