Talk:"Trouble at the Old Inn"/@comment-24502216-20140203214441/@comment-70.197.85.5-20140204003003

There's a sense of accomplishment that a player feels when they reach a certain milestone or rank. Why take that away?

I get the feeling that too often free players squander their precious items away on frivolous things when they should be patient. You aren't going to hit 80/100/FH solo cq if you are constantly throwing waters at ss daemons. They burn their items, come up short, have nothing to show for it, and conclude that if not for tower they will never see a 5* again. And with that attitude, they might be right.