User blog:Ookami S/Ookami's Calculation and Prediction for conquest team and event

Okay everyone, this is my experience in calculating for conquest. Now I post it here, hoping some body will be able to show me if I'm wrong in someway.

AGG’s conquest rule: the game will only use half of your spirits to launch a team. After attacking, you’ll have half of your spirits left.

The best ratio for CQ is 1:2, because AS are recovered every minute. DS are recovered every 30 seconds. By the time AS is full, so is DS. Having 1:2 ratio won’t make your spirits overflow and you’ll be able to calculate easier. You need to only focus on AS, to make it easier to calculate. I’ll show you the formula and example, using my stats. Here are something I know:

1. Team calculating:

1.1 Full team:

Formulas:

S = Total spirits required, which you’ll get after adding spirits required of your 10 cq daemons. (sp)

A = S/3, 	AS required for 1 full team, (sp)

B = S/6, 	half of AS required for 1 full team (sp)

T = A+nB, n=(1,2,3…) ̅, 	Total attack spirits you need to attack with (n+1) full team without waiting for regeneration (sp)

N = n + 1,	times you can attack with full team without waiting for regeneration.

In my case, I will have 290:580 AS:DS. To launch my full team, I need 367 spirits in total. So, after divide it by 3, I need 122 AS and 245 DS to attack with just 1 full team. Because of AGG’s conquest rules, I’ll have 61 AS and 122 (or 123) DS left. So, in order to use 2 full team I need 183 AS and 244 (or 246) DS; 244AS:366 (or 369) DS for 3 full team… So, using the formulas, it’ll be:

I’ll choose n = 3

S = 367

A= S/3 = 122

B = S/6 = 61

T = A+nB = 122 + 3 x 61 = 305

So, I can attack with 4 full team after 15 minutes of regeneration. If I increase my AS:DS to 305: 610, I can attack with 4 full team without waiting for regeneration.

1.2 Other team:

When you want to attack with small team (for example, attack with just your leader), the method for calculating is just the same.

- Let calculate how many AS you’ll need to attack with leader only:

My leader is Capricorn, which costs 38 Sp. Dividing it by 3, I’ll need A = 12 AS. So, I can attack with her every 6 minutes.

- Let calculate how many AS you’ll need to attack with 4 daemons:

Mine is Capricorn, Sagittarius, Labrys and Aquarius, which cost 38Sp each, 38x4 = 152. Dividing it by 3, I’ll need A = 51 AS. So, I can attack with this team every 26 mins.

2. Prediction: Using the damages that your full team can deal, you can guess how many full team you will need for a certain level, or you’ll need to use items or not, how many items you’ll need…

This prediction can only be used on full team, when your enemies are too strong that small team can’t have a chance. And please note that damages that your small teams can deal can be equal to that of a full team.

Let say you can deal X damages to your enemies. Your enemies HPs are Y. You can attack N (please look at section 1) times before waiting for regeneration. So, the inequalities should be:

X.N >= Y: you can easily defeat it, even with critical hits of the enemies. Remember that you haven’t use all of your spirits, so you can still wait for regeneration then attack again.

X.N < Y: there are 2 cases:

1. If another full team and small teams can deal enough damages, you still can defeat the enemies.

2. You’ll have no choice but to use items. And if:

X.(N+1) < Y <= 2X.N: you’ll need 1 items.

2X.N < Y < 3X.N: you’ll need 2 items.

Y >= 3X.N: you’ll need 3 items.

And please note that the above is right with full team that can stand 2 attack of the enemies. And I don’t include critical hits of both sides in this prediction.

Now, for example: my AS:DS is 290:580. I can attack with 4 full team before waiting for regeneration, of N = 4. My X value is 47000+. With level 80, Y = 250000. So:

X.N = 47000.4= 188000 < Y = 250000. But I can attack with another full team again after 15 minutes, so the total damage should be 235000, only 15000 HPs left. You can defeat it without items.

As I said, this is prediction, so maybe it will be different in reality.