Talk:"Spirit Collection"/@comment-24053603-20150127052900/@comment-17760674-20150128052731

Assuming that the teams you're trying are identical in everything except for their type...

Type advantage = 15% boost (attackers only)

Pure team (5 cards) = 5% boost (it's actually something like 5.0625%, but those trailing numbers seem negligible and it's gonna be a pain to use them)

The anima team will get a 20% boost

The divina team will get only a 5% boost

For the sake of easiness, let's say each card has 10k attack for 50k attack pre-boosts. With the 5% boost, that's 52,500 attack. With the 20% boost, that's 60,000 attack.

If the enemy reduces 20% anima attack, then the anima team has a chance of being at 50k attack due to both boosts getting "canceled" by the enemy's skill. However, the divina team will be unaffected and will remain at 52,500 attack. Since we're assuming everything in the attack team (skills, etc) are the same, then the chances of reducing the enemy to any level are the same.

After that, it still depends on our daemons' skills and trigger rates as well as the trigger rate of the enemy.
 * What if one of the possible defense values (one of the combinations of our daemons' procs) of the enemy was 51k? That combination would have the same chance of happening in both teams, but the anima team would lose if the enemy activated, and the divina team would win.
 * What if one of the possible defense values was 55k? Same chance of happening in both teams, but the divina team would always lose, and the anima team would lose if the enemy activated, and it would not lose if the enemy did not activate.
 * What if there were no possible defense values between 50k (because this enemy reduces 20%) and 60k? Then the win rates would be the same for both teams.

Too many variables. Most are dependent on the WG you're going up against, but some are still dependent on the attacking daemons (what, exactly, their skills are; etc).