Talk:"Divine Dancer in the Snow"/@comment-11176760-20150113001321/@comment-17760674-20150113003927

Increasers are better for general PVP.

Daemons that reduce your opponent's defense are incredibly useful in tower events, so hold on to those.

The next part is something I posted several months ago, but it's still applicable for the most part; keep in mind that when I posted this, the LB system did not exist:

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I'm sure others have different opinions, so you'll probably want to get multiple opinions, but here's what I look at when deciding whether or not to keep a card (as soon as any single one of the following is applicable, I keep the card):
 * Makes it into my top ten for conquest, regardless of spirit cost or stats (note that I'll start looking at spirit cost and stats once I have a stronger deck; for now, I just want a strong CQ deck)
 * Is one of my top five cards for any type attack or defense (i.e. if I wanted to form a Phantom/Divina/Anima attack or defense team with my cards for use in regular PVP, would I use this card)
 * Is one of my top five cards for any type defense reduction, regardless of spirit cost (I'm not one of the players ignoring tower or shrine; i.e. if I was building a team against a 5* WG, whether SWG or not, would I use this card)
 * Attack efficiency around or over 390 (I like having 100% win rates for WGs when possible)
 * Attack efficiency over 360 and no other cards with the same or less spirit that have the same or more attack (for example, when I got Corona Australis, I noticed that her attack efficiency was 382; however, I already had Bunny Battler, who had higher attack and the same amount of spirit)
 * Art, sentimental value (note that this requires me to have many daemon slots orz)