User blog:PantherRH/Thoughts on Hina-Matsuri Event

The recent Hina-Matsuri Rebellion event was my first event in AGG. To be honest, it felt like almost a letdown. Then again, in Rage of Bahamut I had a similar experience with the events there, so I knew it would be largely a matter of who pays the most to get the rare cards. No surprises there, of course.

Beforehand, I had already paid a bit to get some rare cards, so I was better equipped than most casual players or semi-casual players. I had difficulties clearing the wandering ghosts Sugawa, Omatsu and Udaijin at times, but it was not as though I could not clear them. I just could not do it on a consistent basis, like many others who complained about their difficulty (and even worse, Bisque Doll's) in the event page's comments. Still, all in all, it allowed all levels of players to get at least one card I feel, and the guardian ghosts were not all that hard to clear if you were of sufficient level with 3* cards. In other words, it was a good chance for the lower level players, or new players, to get some decent cards to level the playing field. The problem, of course, was that all players had the same chances, so it boiled down to who wanted it more.

While the whole event was obviously catered to paytards, I still liked it a little for its chances. I did manage to obtain a few good cards and actually get some good ATK-based cards, which I was sorely lacking before the event came around. The gripe I have is, of course, the low ranking score required to get the strong cards that were rewarded at the end of the event. By "low", I mean those who got ranked 5000 and below for both halves, and 7000 and below for the entire event's rankings. Still, I would have to say it is likely better in concept than RoB's, though I would have preferred if they had perhaps extended the rankings a little more. I know they want to suck our monies, but still, Zynga, if you made it top 10,000 for example, for the total rankings, I bet you would earn way more from players who would actually spend a little to try their luck and get into top 10,000 instead of 7,000. A little bit goes a long way.

Personally, I managed to obtain and keep the following cards - Sadaijin, Sannin Kanjo, Omatsu and Suberinko. My main aim was Omatsu in the event, but Sannin Kanjo has been quite the surprise. Sadly, I did not even get close to the 200th floor, but no matter. It was also clear that, without any card that could reduce Anima defense, I could not even touch Bisque Doll, or I would have obtained her instead of Omatsu. A fine addition it would have been indeed, as evidenced by the number of people who got her in the end.

The top cards in the event were of the Divina race, which is my race, but meh. Ono no Komachi was certainly quite attractive, but Kakinomoto no Hitomaro was a little meh. As per my personal rule, I only kept female cards, so Taiju went straight to feed someone else, and so did Jubei. I was hardly interested in Ox Cart Moko either; SM is just not my style.

All in all, the whole game, of course, reminds me of another I used to play long ago. Still, the chances were there, so casual players could also get in on the action. I just hope the next event will be something similar, or of the Conquest type where you get to fight a certain boss monster and obtain it. In that sense, the casual players still have a chance, rather than depending on paying to win in order to get anywhere. The biggest advantage this game has over RoB is the fact that trading will never be available. I think that was a very good step in the right direction. Now if only Zynga would wise up and make further steps...no wait. This is Zynga. Bweh.