User blog:SolarMist/Raging at the Tower of Trouble

THIS IS A LONG BLOG

I REPEAT, THIS IS A SUPER-LONG BLOG

PREPARE FOR TABLES (I wish I knew how to make these things collapsible; I tried copying the code on other pages with collapsible elements, but they don't work here and I have no clue why)

Okay, we all know that "Trouble at the Old Inn" is a horrible tower, and we all know why, too. But I want to make a blog on it with all of the reasons because I want to lay everything out in one post (and because I'm procrastinating hard and because I like tables yes yes yes TAAAABLES). My apologies if something like this is already somewhere else.

This Tower of Trouble requires nearly 60 more hours of HP (actually, it probably requires 60+ more hours, but the HP costs for 196f-200f haven't been confirmed on the spreadsheet yet) than the previous tower (Ancient Japan's Got Talent)! 20,335 HP for this tower (likely will increase when 196f-200f are confirmed) - 16,770 from AJGT = 3565 HP, which is an increase of 59 hours and 25 minutes.

And zombie mode won't be enough to reach 200f, not even with levelups (which have pretty much been cut in half) unless you've got an insane amount of HP (which means you're seriously sacrificing your AS and/or DS and/or you've got a really high level--and if you've got too high of a level, you might level up only once or even not at all with the XP cut). If you use zombie mode, you'll need an additional 42.9 hours' worth of HP--aka 2574 HP--to reach 200f. And it's likely to increase by 3+ hours once 196f-200f are confirmed.

If you have 200 HP, that's 12-13 HP refills. If you have 300 HP, that's 8-9 HP refills. If you have 500 HP, that's 5-6 HP refills.

("refill" = candy, remedy, DN, levelup, and whatever HP you had in your HP bar the minute the event started--but only if you used it before it got 'negated' by the event time)

And the GG rewards aren't quite good enough to make up for this drastic increase >.>

I'm only going to compare this tower with 2013 towers, which were all significantly easier than this tower (more time and/or less HP) and all had 5*s as the 200f GGs. I'm not going to use the 2012 towers xD;

I'm not very familiar with "Elegance! Hina-matsuri Rebellion!" since I didn't really participate in it, and its 100f, 150f, and 200f GGs would all be outliers in my tables, so I'm not including them.

200f: Emperor Napoleon (Hot Springs)
Bad move, Zynga. Very bad move. It's not worth it to reach 200f for Napoleon!

(Most recent on the left, oldest on the right. Please let me know if there's an error in this table because tables are fun but annoying :P Also, I'm including all GGs here because I feel like I have to considering that I'm going to do so for the other floors) (All have normal trigger)

Napoleon is clearly either on par with or worse than Nataraja in every way stat-wise and skill-wise. Their skills and types are the same, so we can cancel those out. Sure, Napoleon is only a little worse than Nataraja, but Napoleon is still worse! (And she's got a reducer skill to boot. Oh, plus it's not just any reducer skill--it's a common one >.> I'm looking at you, Satellite Cannon! I like your skill very much.) You can't even use the "better for conquest" argument with Napoleon (even though that argument usually is insignificant considering the big numbers involved with conquest) @___@

150f: Shingen Takeda (Hot Springs)
At least 150f isn't as tough to reach as 200f... but you're still spending 1045 more HP (10,525 for this tower - 9480 for AJGT)--aka 17 hours and 25 minutes more. Not a big deal, but it's still worse, because you're spending more HP to get a daemon worse than the previous 150f GG. (Shingen isn't bad, though! It doesn't hurt to get her, especially if you need her.)

(Most recent on the left, oldest on the right. Please let me know if there's an error in this table because tables are fun but annoying :P) (Hey, we've never had an Anima 150f GG since Hina-matsuri [Sannin Kanjo, a Phantom, was Hina-matsuri's 150f GG]...)

Yes, Shingen is undoubtedly better than most of the 150f GGs. (Yay for boosters! Again, she's definitely not bad.) But comparing her to Ryukyu Luke (same type, also an attack increaser, and from the previous tower), she's not as good.

You can argue that one of their skills is better than the other (and, technically speaking, one of them is better, but I'm not sure which one [see the "Average effect" row], and... it's not better by much anyway), so we could say that their skills are about the same.

What makes a more significant difference is the fact that Shingen has 1400 less attack. Sure, it's not that big of a deal (especially because she only has 200 less attack than the 10k 'benchmark'), but it does make her worse than Ryukyu Luke since that definitely outweighs the difference in average effect. :/ (Because even if her skill is technically better, it wouldn't be better by a lot. Her 10% average effect would be compared to Ryukyu Luke's 9.75% average effect. And that's only if she was technically better!)

I'm not sure what the high trigger rate % is. Some places I've seen say it's 65%; others say it's 70%. I dunno where they're pulling the information from, and I don't know where to check :P Nor do I know if it changed at some point in time (which could be the reason I saw two different %s).

100f: Ping Pong Pete
(Most recent on the left, oldest on the right. Please let me know if there's an error in this table because tables are fun but annoying :P) He's on par with most of the other 100f GGs. Average spirit, average attack, and about the same average effect. Technically speaking, he's actually one of the worst 100f GGs, but not by much. He's still a decent daemon, though; spending 475 extra HP (4720 this tower - 4245 prev tower)--aka 7 hours 55 minutes--to get him doesn't hurt.

Not going to bother with the other GGs. They're not remarkable like, for example, Faithful Hound and Loyal Pheasant were. (They're not bad, though)

Well, at least it's worth it to get Akaname and max her skill compared to all of the previous tower SS daemons... She does have the worst raw defense, but holy crap her skill more than makes up for it. And she has a nice defense:spirit ratio, too. (It doesn't really matter unless you're trying to limit your DS so that you can only send out a full defense team, but it's still nice.) Her total stats are pretty nice for only 25 spirit as well.