Talk:"Galaxy Wars: Raging Rapids"/@comment-120.28.127.65-20140218032616/@comment-17760674-20140218073438

Question to clarify because I feel like the OP is saying something different than what some of the repliers are thinking:

OP, your theory is that each individual's % chance of getting Pure goes up with every 1k damage done to Pure, starting with 0% at 0 damage and maxing at 15% for 15k damage (which is Pure's total health), right?

(also agree that this theory definitely needs waaaaay more statistics and data and stuff, but imo this could be possible with the low drop rates)