Talk:Labrys/@comment-180.194.242.170-20140320110258/@comment-24425339-20140321122908

Well at low levels, players can battle for sealstones and win while only using a low amount of attack spirit, while higher level players will have to battle tougher opponents for the sealstones they need and therefore will use more attack spirit. And since the time for attack spirit regeneration is the same for both low and high level players, the low level player can win more battles in the same amount of time as the high level player. To compensate for this however, the high level player would have to use spirit waters or divine nectars to allow him/her to battle more and remedies for more investigating to complete the same number of completions.

I will use myself as an example, I am level 120 and to attack with my full team it takes 188 attack spirit, and lets say I win every time I battle for a sealstone. Now compare that to a level 20 player who only needs 40 attack spirit to attack with their full team, and lets say they also battle opponents they can beat every time. The level 20 player will be able to attack four times (40*4 = 160) using less spirit than I would use to attack only once. The level 20 player would then get enough completions to get into total ranking alot easier than I would, and I will have to use items, that I would most likely have to spend money on, to keep up with the number of sealstone completions.

If Zynga allowed the level 20 player to remain in total ranking then the players who want the total ranking daemon and who have invested more time and possibly money into the event would have to invest more into the event to recieve the same ranking. This might discourage the higher players and then Zynga wouldn't make as much money.