Talk:"Sengoku Swimsuit Scene"/@comment-6810104-20130810052620/@comment-212.220.206.50-20130810101011

Ok, it finally hit me.

The damage increase you get from 1:2 during the 'recover' phase of tiger battle is indeed negligible. What matters, however, is the total amounts of points you could recover during the entire span of the event.

So if one is aiming for level 100, everyone can do it with 1:1 as long as they don't waste spirit points during the 'easy' first 70 floors and minmax efficiently.

However, a free player aiming for 125 with a full 5* team (a worthy goal, practically unachievable, I know, I don't even dream of it) and wanting to use as little SWs as possible will run out of rest time when they aren't battling tigers.

There's only 288 hours in the event. Let's say my theoretical  total AS+DS pool is 600. If my AS:DS is 1:2, I can recover my full attack (not a full 10 team, but rather a full 10:10:10:7... strike) in 3,3 hours, getting a total of 87 full attacks per event.

Now, if my AS:DS is 2:1, I can only recover 43 full attacks (thus probably making even floor 100 unreachable without SWs).

The conquest is, in fact, totally different for high level players compared to low level ones as far as resources are concerned.

Phew, got it, can rest now. Feels good to know that I won't need to reallocate unless I aim over 100. Now for the next question: perhaps years later I'll WANT to aim above 100, and then reallocation would be pretty much impossible. Oh, dammit. The full 5* team problems...

This is all thanks to the Bibimbap post below. I wish both apects of AS:DS were elaborated in the guide, because right now only the recharge during battle matters to me, and while AS:DS impact exists there, it's relatively minor.