User blog:Bibimbap0920/En Garde 5 - Results of Tagging: Free Players

(This is more of a report for myself to look back upon, and not really an article or a post to be read by other people. Feel free to read it if you're bored though. Please excuse the poor grammar/potential spelling error.)

I have yet to hear from two other players that tagged within the group, but it's been two days since the event "ended", so I thought to post what I have first and then add info as they get back to me.

First, the result - note that this is what the group as a whole obtained, not a single player:

 Result

The following list is not complete, I've yet to hear the news from two other players who tagged within the group, hence this are the winnings of 7 players.



Planetarium(9000): 3 obtained

Planetarium Mag (1500): 7 obtained

Tellie (4000): 4 obtained

Tellie Mag (1000): 8 obtained

Sprite (1000): 7 obtained

The group consisted of 9 players, ranging from 75~100+, all of them being FREE PLAYERS. While I personally did not begin tagging right when the event started (fell asleep an hour before, and slept through my alarm T^T), most of them did start tagging from the get go. All 3 players who obtained Planetarium obtained him during 100~300 mark, making it very close. However, I will note that all of these players did get comfortable amount of sleep, and spammed fairly irregularly. Members who did not obtain Planetarium at least got Tellie and her Magatamas, and all the players obtained Sprite. There was one member who started right before the huge crash took place, but even he managed to secure a Tellie.

Method that was used was Kotetsu Method, used as an example here: http://ayakashi-ghost-guild.wikia.com/wiki/User:Bibimbap0920. Everyone (barring the one player who started late) had accrued at least 6000 points before the second day ended.

Third day was the breaking point, however. After AGG was shut down due to an unknown reason, the group was forced to wait out the glitch. All of us lost a LOT of hours, and this became prime reason why not everyone in the group could not secure Planetarium. The 3 players who got Planetarium were the "lucky ones" who somehow managed to participate for few extra hours during the downtime, which allowed to get them that crucial edge in the race.

Observations

My impression of EG5 was that it was much harsher than EG 4, or even EG 3. EG4 was easy since there were 3 terrific five star Daemons, instead of the normal 2. I personally managed to obtain Mahamayuri without tagging/using Kotetsu method. EG3 was my first EG event, but by tagging with two players, I secured Riya Amagasaki fairly easily. Since the amount of points did not decrease in any of the event, I can only attribute the sense of difficulty in EG5 to the downtime; I strongly feel that were it not for that, more players within the group would've done better.

Another thing that I noted was that having more people in the tagging group was not necessarily better than having a smaller group. The motivation behind recruiting more players than EG3 (I initially recruited 12 people to be part of the group, but 3 of them either did not get back to me quickly enough, or just ignored me) was to have additional people to attack, instead of potentially attacking a Trap, who could ruin the Streak Bonus. While this sounds great on paper, what I found was that people were not attacking everyone, just the few that attacked them first. This could be because of late notice and the fact that not everyone could attack everyone else. The notice that the group has been formed was sent out mere hours before the events started, and it was communicated through AGG wiki forum, instead of directly contacting each members. This meant that few people could've missed the message, for whatever reason. The group was also composed from players from 75~100+, meaning the players between 81~100 could not attack those under that level range.

Conclusion

Despite having those difficulties, the fact that 1/3rd of the group managed to obtain the second prize can be attributed as a success. Several modifications for future events:
 * Immediately inform the recruitee about the group
 * Possibly create a private page where only group can communicate?
 * Facebook, google docs, etc...
 * Use Round Robin system to attack, instead of just attacking one person
 * Use a chart...?
 * Only recruit players above 81, to ensure everyone is attacking everyone
 * Ensure everyone uses the same strategy