Talk:Anima/@comment-7936242-20130409014513

I have to agree with the fact that Animas have been made (whether intentionally or not) the underdog type by the game. That's a real shame as there is so much potential for this type.

Being an Anima player myself, I do have to admit something. I think I would've never started with Anima in the first place if my very first rare summon wasn't my Arondight.

Funny story is, that when I first started with this game, I choose to be a Divina player (Because of Ameno Uzume) first. Fate had decided otherwise however...

It was when I started to modify my deck towards that Arondight I had summoned, I realized how difficult it was to built a good Anima ATK and DEF team.

Now, a half year later and some 6 events further, I have finally been able to put up a sizable 5 star Anima DEF team (thanks to the Hina-Matsuri event and Cloud Mirror). However, my Anima ATK team is just half completed, I even have to compensate for it with Ibaraki-Doji and Shuten just to give my ATK that necessary boost!

Meanwhile, I have so many Phantoms (as extras from events) that I can make a fully fledged ATK and DEF teams with.

This just shows why it's so much easier to compile a Phantom or a Divina deck instead of an Anima one.

But I do take some pride in using the most difficult type in the game. So many times, do I get attacked by these 5-star teams with Yukimura Sanadas and Andromedas as leaders and yet, they always fail in overcoming my defenses.

Only thing I can hope for now, is that they release more and more Animas. There is, like I said before, so much potential for this type! So many cool Anima daemons that could've been released by now as one of the previous anons has just suggested:

-Excalibur

-Holy Grail

-And I saw someone on the Alice in Ayakashi-land page suggesting a daemon called Halite (Soul of a salt treasure/salt stone statue daemon)