User blog:Bibimbap0920/Aim for the top: Supreme Wandering Ghost!



They are like a secret boss in an RPG game: the ultimate challenge to test the skills and wits of the player. They aren’t like regular bosses – meant to be beaten – they are there to make you taste “dis pear” and prove to you that there is always a bigger fish in the ocean. They epitomize difficulty and define the summit of the game itself. They are: the Supreme Wandering Ghost.



The history of Supreme Wandering Ghost (SWG) dates all the way back to the first tower event: Tower of Dolls. Back then, the hurdle to overcome was “mere” 80k. My first personal experience with SWG was against Kakinomoto no Hitomaro in Hinamatsuri… where I was promptly crushed. In all fairness though, I was only a measly level 43 and I barely broke 35k attack and I wasn’t traumatized at all and I got Odairi and I like watermelons and sunny days makes me sad and…









The team’s raw stat isn’t too impressive, with its base attack at only 44300. However, with the two boosters consisting of Orochi and Great Galactic Bridge as well as Leader Advantage, your attack will shoot up to 64235. Impressive, yet not even close to what you need to beat SWGs. But that’s what the debilitants are there for – with total reduction of whopping 55%, the defense stats of two SWGs drop to 62100 (Shuten-Doji) and 51750 (Behemoth).

The catch is though, if Behemoth’s ability activates (and it will activate often, due to its High Chance), her total defense will be 65723, so you won’t be able to beat her. The fastest fix to this would be obtaining Pouring Rain, a tradable Daemon from current event, and switching her with one of the boosters. This will lower your total attack to measly 54145 with boost, but it will lower both SWG’s defense to measly 44160 (Shuten-Doji) and 46736 (Behemoth w/ boost). However, this will mean you will have to get additional 250 stardusts. An alternative to this is to use Makibishi, Daemon from Elegy event who has an ability with an identical stats/effect as Pouring Rain.

Unfortunately, we aren’t done with bad news. The above team is construed in a minimalistic fashion and it will require all Daemons to activate their ability for success. The chance of this happening is 5.69%, which is slightly higher than drawing a five star from Rare Summons.

Of course, there’s also the problem of getting 1500 stardusts (or 1750 if you’re using the second method)) and actually encountering the SWGs – from my experience as a free player, the most I was able to obtain was around 1600, and I’ve only encountered SWGs twice, throughout last two tower events. So not only do you need to sacrifice sleep to maximize your stardusts and forgo all other wandering ghosts, you will also need tons of luck in order to obtain SWGs.

In the end, the choice is yours: Will you walk the path of a common man, choosing comfort and safety, or will you attempt to be a legend by braving the unknown with little chance to succeed?

 …or will you just throw your money at Zynga? Because that works too. Very well, might I add.