Talk:"Galaxy Wars: Purity"/@comment-110.159.255.35-20130912155038

[As per Darren Duong below]

An example of what an event with more flaws than there is advantages, could do to people.

An unpredictable reward system that does not award the one who expends the most effort or/and money. Unlike the Tower and previous Conquest events, and even the Gems - EG doesn't count as it is open to exploitation - that awards players for sleepless nights, used items, money etc, it creates resentment and the feeling of guilt for what is supposed to be a joyous occassion.

There is still a chance for things to improve - Zynga is at least acknowledges they screwed up - there is a call for feedback on the official site - hopefully creative players can come up with a good balance between luck and hard work.