Category:Daemons

Daemons in Ayakashi: Ghost Guild are divided into three main classes: Phantom, Divina and Anima. These classes have strengths and weaknesses against each other.

In addition to their type, daemons have a number of key statistics:
 * Rarity


 * On a scale of one to five stars. Cards with higher rarity ratings are valued, and tend to be more powerful, but also require more spirit to deploy in battle.


 * Level


 * Cards gain offensive and defensive power as they level up with experience. Experience may be gained in small amounts by using the cards for battles, but more commonly by fusing them with other cards.


 * The upper limits of levels are determined by the rarity of the card:


 * 1 star: Level 30


 * 2 stars: Level 40


 * 3 stars: Level 50


 * 4 stars: Level 60


 * 5 stars: Level 70


 * Attack points


 * The damage dealt by the card against an opponent's party. If the offensive power overwhelms the amount of defensive points held by the opponent's party, the attack is successful.


 * Defense points


 * If the total defensive power of the party exceeds the amount of damage done by the opponent's offensive capabilities, the defending party is deemed to have won.


 * Skills


 * An attribute which can be randomly activated during battle to provide boosts, be it increasing silver piece acquisition, reducing the enemy's capability to acquire silver, and increasing or decreasing offensive/defensive capabilities.


 * Skills tend to favour the player's party: a skill which reduces Anima defense, for example, only affects the opponent's party, not the player.


 * Skills are inherent to the cards. They cannot be changed or learned. They can be levelled up alongside the Level, but it is possible to boost skill levelling by fusing the card with magatama or daemons with the same skill.


 * In normal levelling circumstances, the skill level is, like the general level, limited by the rarity of the card in question:

1 star: Level 7


 * 2 stars: Level 9


 * 3 stars: Level 11


 * 4 stars: Level 13


 * 5 stars: Level 15


 * Transmigration
 * A marker which indicates if the card can transmigrate to become a more powerful and/or rarer daemon. Transmigration only occurs when the card has reached its level limit (see above: Level). Note that the new daemon may be rarer than the original, but in a number of cases, the rarity rating may remain the same. However, most if not all transmigrated versions of daemons will be more powerful in terms of attack/defense.


 * The transmigration process eliminates the original daemon and replaces it with a new daemon at level 1. It is an optional process which may be activated at any time once the daemon has reached the required level.


 * If the new daemon can be further transmigrated, the marker will remain as "Transmigrates". Otherwise, the marker changes to "Ultimate Form". There are a small number of daemons which can transmigrate more than once, but the current limit to transmigration is twice (original, second form, ultimate form).