Talk:"Interstellar Tanabata Festival"/@comment-7537315-20130702170338/@comment-9675859-20130702185252

I have used aroun 40 candies, then I got 10 remedies (used 6 so far). Let's say ~4000 extra HP. I lost around 10 - 15 hours the first two days (wasn't planning to play for rankings or anything) because of sleep (not bothering waking up every few hours), so 600-900 HP lost. Let's say 3000 actual extra HP. I have been moving around low 4000 since the weekend and depending on how much people rush or my luck with encounters (wasted three remedies without any encounter a few hours ago, bad luck :P) I may get into the last ranking or not. I'm not sure if it's a 50% change, 25% or 10% but it's too late now as I don't plan to waste more money or resources (I have 18 nectars for when I'm an uber 100+ level player ;)).

In any case my current Health stats are too low to bother with remedies. Just that as I was close to 4K this weekend I thought about trying for once (I just bought a six pack for the anniversary and a couple of SWs/remedies before, below $30 I think since I started, and I started around the Demon King Tower Event). I have been mainly upgrading AS and DS for EG and Conquest (for freebies HP is fixed because candies are 50 HP but SW) as that seems the more reasonable as mostly a free player.

For a cash player this game is like a biding auction but the prices are way too high to be fun or enticing for me (I could spend 5-10$ per month without any remorse). But low cash is close to as ineffective as no cash unless your stats are very high and/or you are continously rearranging stats (too lazy to even try). But I guess Zynga wants the game this way, go for the cash cows and don't bother with casual or low cash players.