Board Thread:Guild Promotion/@comment-25412480-20141022003117/@comment-25326475-20141022193418

Escovina wrote:

Preferably a guild who don't allow people with pure to hit them again ~ It's confirmed that doesn't affect the drop rate, since double drops happens^^

Which confirms nothing ?

Double drops doesn't mean anything.

Example :

Klaus have a pure, and hit the pure. +19 pts.

Marcel doesn't have it, hit the pure. +19 pts.

Klaus may recieve a mag, and Marcel may recieve a pure. Their chances depend on how many pts they have.

But if Klaus doesn't hit, Marcel will have to make 38 pts to kill the pure. Which mean more chance to get the pure.

It's doesn't affect the drop rate, right, but it affects the Pure drop rate, because a part of the drop rate will be "allowed" to the mag drop.

That's why if ppl who have the pure doesn't hit them, it'll increase the nb of pures that the guild could get.

And usually, even when "everybody" only hit once, the pure die before everyone hits. Then it's even worse and unfair.

(I'm LoveStories's friend btw.)