Board Thread:General Discussion/@comment-10774412-20130721193217/@comment-166.48.184.4-20130722022828

Call me captious, but features in this game are all mediocre, with plenty of glaringly obvious upgrades. And recent additions are something that should've been implemented since the game's inception, or very soon afterwards. Since our Great Leader has listed most of AGG's best virtues, allow me to debase them and offer superior alternatives. Keep in mind that these are my opinions only, and I am open to both constructive criticisms and other solutions.


 * 6 packs. Why is it limited to six? I don't know about rare summons, but the game should allow you to summon as many as you can at once, factoring in how much space you have/how much points you have accumulated.


 * I've extensively discussed about why Golden Apple's addition is a negative influence to the game as a whole on a different blog post. Basic summary: It's yet another factor that widens the gap between free/cash, so it's bad.


 * Gregory. Okay, I'll give you this one. He's pretty awesome, and I've got no real complaints, beside the fact that he's not an Anima Daemon. Zynga's been working hard to re-balance the game, but it's Divina/Phantom are still noticeably dominant.


 * Shrine. It's basically a mini-tower event with horrid drop/encounter rate. And as if that weren't bad enough, prizes are very expensive. The only upside to this is that when you get the buff that reduces your hp spent - this provides the fastest way to gain exp to date.


 * Bell Summons. Might as well put up signs labelled "Circlejerk for Whales". Without a doubt the worst feature in AGG, and the number one cause of the huge chasm between the whales and others.


 * Guilds. It is a new feature, but the fact that there's no notification is a huge miss on Zynga's part. Hopefully the guild event is something worthwhile.


 * x3 Summoning Chance. This is really only useful during events for collecting Daemons who gives boosts, as the drop rate on Five Stars (the only ones worth obtaining) are still ridiculously low.


 * Level 100 Conquest Rewards. There are better ways to stem the overflow beside making the entire event impossible for majority of playerbase. Power creep is merely a cover - what Zynga doesn't want is for free players to be able to compete with cash players, as this will discourage the latter into spending money on the game. While SD and Nyarly are powerful, this problem could be fixed by debuffing them appropriately. Previous model of Conquest is still vastly superior, and it baffles me to this day why Zynga changed it to current one. You know, beside the fact that they're as greedier as Scrooge.


 * 200th Floor Five Star. I don't know what happened in previous towers, so I can't comment on this issue, except that Tower Event is the best feature in this game. Although there are room for improvements, these aren't as glaringly obvious nor necessary as, say, the entire Conquest Event.


 * En Garde. Introduction of 30 AS limit was a godsend, and one of Zynga's few good decision. What's stupid though, is the duration of the trading period - 4 days for actual battling, but 9 days for trading? Most people, if not everyone, immediately trade for their stuff. There is absolutely no need to stretch it for five extra days.

The severity of the problems differ in magnitudes, but virtually all of Zynga's serious issues are based on one factor: Gap between the Free and Cash players. If this were to be mitigated even slightly, to the extent where free players has more than single digit chance of pulling ahead, the game would thrive under the upcoming competitions. As it stands, there is absolutely no reason to choose AGG over the recently released Devil Maker: Tokyo and the upcoming Million Arthur.

AGG is a great game and due to this, I've put lots of hours into it. The storyline, while being corny and childishly written, is still relatively engaging, and the events are fun to participate in (except Conquests). And the arts - the arts are absolutely gorgeous. Every time new Daemons are introduced, I have to fight this urge to break open my wallet and throw money at Zynga. I've also made some great friends here on this wiki, many of whom I now play different games with. However, if Zynga's stance on AGG remains at a standstill, many people, including myself, will abandon this game in the near future for better alternatives.