Board Thread:Guild Promotion/@comment-25099077-20140812152526/@comment-25295326-20140812173935

What FyiL said above is right. Regarding CQ stat, if you are not a casher who can spam SW all you want then it would be best to have 1:2 ATK:DEF. Because if you have 1:2 ATK:DEF (for example, 130 ATK & 260 DEF) then you could reduce your usage of SW so you can use it for higher level fallen.

When it comes to coordinating, make sure that before someone summons a fallen he/she go to ask permission from other members first, so he/she won't summon fallen all he/she pleases bc it might end up in failing to defeat the said fallen if there aren't enough members online. Also, when you are farming in the middle of fighting a fallen, make sure you tell others if you are still farming in order to prevent you accidentally summoning higher level fallen.

All in all, GCQ depends a lot on teamwork, team management, etc. I would advise to have a chart or at least a communication regarding different timezones in case your guildmates are from different parts of the world, that way all of you will be able to know who is online and not online, so the time won't be wasted on wondering whether there's anyone online or not.

When hitting pure, let each person have the chance of hitting it once by timing the attack. For example, in the guild I'm in, each person can only hit once per 5 to 10 minutes so everyone will get the chance to hit pure.

Like FyiL stated above, there isn't much to say about GCQ because it's all about teamwork and how you guys help each other to achieve the guild's goal. I wish you and your guild good luck on GCQ! :)