Board Thread:General Discussion/@comment-108.41.181.132-20130512045644/@comment-70.51.69.17-20130525172605

I personally feel that the effect of the proposed Daemon is too powerful for balanced gameplay. From your description, I am assuming that the ability will always activate against the other player's debuff skill? One problem I see with this is that it will destroy the pre-established triad of Phantom, Divina and Anima. AGG PVP system is set up in a Rock-Paper-Scissors format, and very few Daemons in the game affect all three types at once. By introducing a Daemon with such a powerful blanket ability, it will be, as you've said, an extremely useful Daemon for both any offense and defense team. Everyone will want to have this Daemon, which brings me to my next point...

Overflow or Exclusiveness. Depending on how you want to introduce this Daemon (event, rare summons, bell summons), everyone or cash players will have this Daemon. Both cases are problematic, as everyone having it will completely discourage having a full-type team, and having it obtainable via cash will further widen the chasm between cash and free player.

Having said that, I do like the core idea of the ability. I am personally a level 86, and in the 81+ bracket, almost all the teams I've battled are pure teams. Diversity is a flavour of life, and it's something that AGG severely lacks; with your idea, albeit toned down, would be able to fix this issue.

There are two ways one could go about doing that: type debuff or Atk/Def debuff. i.e. Negating all anima debuff casted by opponent, and i.e.2 Negate all atk debuff casted by opponent. I personally believe weakening the ability as above would deter players, both cash and free, to using pure teams, but not enough that pure teams would not exist.