Board Thread:General Discussion/@comment-10271969-20141105003551/@comment-25279882-20141126155138

The 4* skill increase mags only give a chance of skill increasing. I have used 3 of them and only got one to activate. The 5* skill mags give 100% if you use it correctly. IE using a phantom 5* sill mag on a phantom daemon. Otherwise the 5* only gives a high chance of skill increase. The 4* skill mags work the same. Let's say, for argument sake, that the 4* gives 60% if used on similar type daemon. If you use a phantom mag on a divina daemon the effectiveness drops to let's say 40%. These numbers are only made up, of course. I don't know the actual percentages, but this gives you a good idea of how they actually work even if the percentages are wrong. The 100% I gave is the only one I know for sure is right.