Talk:"Ayakashi Cup"/@comment-25105854-20140629024633/@comment-24990818-20140629084045

Let A be your full team's attack, and D be the boss's defence. For some value of n where n=number of times you can attack with your full team, and assuming negligible non-full-team damage:

If you attack normally then refill your spirit with 1 SW to attack normally again,

Damage = 2n(A-D)

= 2nA-2nD

If you use 1 SW for a 3x attack, then attack normally afterwards,

Damage = 3A-D+(n-1)(A-D)

= (2+n)A-nD

Let's assume n=3

Refill spirit damage=6A-6D

Use 3x attack damage=5A-3D

If 3D>A, then using the x3 would be more worth it.

Basically, the higher the boss's defence, the more worth it it is to use x3, and the more AS/DS you need if you want to make normal refilling efficient. Even if you can summon 3 or 4 of your full team, the more advanced conquest bosses will have defence so high that x3 is still more efficient than refilling.

If you can summon >4 (5 or more) of your full team, refilling is probably better until you reach about >125 (I think, just a guesstimate), but otherwise, x3 is usually better.