Talk:"Galaxy Wars: Purgatory"/@comment-112.207.195.172-20140117170456/@comment-119.95.121.157-20140119122232

To VanBeek:

Yes, I agree that Guild Conquest was poorly planned and designed, especially the rewards. First,  I would have preferred the pure to be less OP   but have a higher drop rate since  getting her is really heavily based on  luck. I don't know why they make pure the  better reward (art-wise, statwise and  skill-wise)  over fallen. It would have promoted better cooperation and camraderie among the guildmembers and more motivation to reach the top prize. Instead, having such a card like pure as a rare reward promotes greed and leeching among guilds. Only rewarding a few pures in a guild also incites envy from the rest of the guild members who didn't get her. Stronger and more active members who were really hoping for pure would resent weaker members getting them. And this creates disappointment in the game and system. Afterall, people want to be rewarded justly for their efforts.

Second, they make it really hard for lower levels to contribute fairly to conquest. The only edge they have is that their donation would bring in higher experience for the guild, but only that. Some lower level players actually become dissapointed and bitter about guild conquests and being rejected into guilds because of it. There are instances of newbies quickjoining a guild, find fallen then leave guild the said guild right after.

VanBeek, I like your analogy of the school group projects. The only difference is the grading or reward system. In group projects everyone can earn an A if they work hard together, but in guild conquests if the best grade is a Pure and can only go to a lucky few then there would be competiting in the group.