Category:Tower Climbing


 * A tower arena is opened up to players, which consists of a high number of floors (101 floors for earlier events, 201 as of Halloween Tower).


 * By expending Health, players explore the various floors of the tower, reaching the next floor when the requisite number of exploration steps have been taken.


 * The top-most floor (101st or 201st) is a never-ending loop. Exploring this floor expends Health without the possibility of advancing beyond that floor, but also provides standard exploration rewards.


 * Exploration, like the normal story mode, yields items, daemon cards and event items (such as Fragments of Memories or Halloween Cookies).


 * Event items are the main driver for Tower Climbing events. These are tokens which are collected by players which can then be exchanged for daemons, and which also constitute the final ranking and score of the players.


 * Various opportunities exist throughout the event to exchange these tokens for daemons and magatama. The ranking is not affected by the number of held tokens, but rather by the tokens collected. Therefore, using tokens to acquire daemons and magatama does not affect ranking.


 * Two types of ghostly encounters can occur during exploration:


 * Wandering Ghosts randomly appear and can be defeated for event items and the opportunity to collect them in exchange for a fixed number of event items. These battles can be avoided (if required) by jumping out of the event and going back in.


 * Guardian Ghosts located at the end of selected floors are compulsory battles. When defeated, these daemons can be negotiated with at 100 percent success, and will join the player's team for no cost.