Talk:"Orochi's Winter Vacation"/@comment-27.111.49.171-20140225030230/@comment-24.205.76.183-20140225072244

The last 12-24 hours you will typically see an increase in activity. Those last few hours though, it gets crazier and crazier up to the last second of the last minute. I remember watching the rankings on the last soloconquest. CP ranking would move at a lazy 60-80 CP an hour then gradually ramp up to ~200 CP an hour until jumping up to 400 then 600+ CP for the last hour. That stuff's scary.

This event though, the rush won't be as bad. You can't make quick completions without battling, and each victory will move that SS to the top of the list and make you a target for a quick loss. There's also the time spent refreshing to find a suitable opponent that you think you can beat with the amount of AS you are willing to spend. If you don't have a strong enough defensive lead/team then you can't rush well with your SS being constantly stolen. Each completion also requires 6 sealstones, which most people will only have a good supply of 2-3. The faster you pull off completions, the less sealstones you'll have left from investigating. Once you exhaust your supply of one sealstone type, it becomes that much harder to rush forward as you have to battle for another color or hope that color pops up from investigating (and that noone instantly steals it).