Talk:Dora (Card)/@comment-39.208.234.138-20130601001636/@comment-3410662-20130606232507

Morals suggest that paying cash should advance you to a point that F2Pers can eventually reach on their own at a much quicker pace; basically, paying money instead of time. Unfortunately, the way the TCG genre on most mobile devices works is that free-players are allowed to make it to a certain point, at which point they find themselves unable to do anything because their cards are all too weak.

Ayakashi is actually pretty good in this regard, because fully completing a set of chapters gives you a free summoning ticket, but its business model is still absolutely terrible. It's not fair to advertise yourself as a F2P game, then give P2P players a massive advantage over F2P players; even freakin' Runescape figured that out.