Talk:"Wondrous World of Weaponry"/@comment-175.137.9.121-20130829152437/@comment-10281814-20130829185212

Happens to me too... Zynga will just tell you its memory on your phone or caching. Unfortunately, that's not what why it crashes occasionally when a wg appears for some players (at least on android), I've tested this on different android devices old and new.

The application cache may have something to do with it, but I can't be sure... It appears to me, the more you play in a single session, the bigger the cache gets... so with events like this where you repeatedly do a whole bunch of things in a single effort, it overloads the game and then the animated sequences, like wg intros and fusions, cause the game client to crash (never tested this on IOS).

It (agg on android) behaves similarly to mobile apps I've written in the past where its just a web view (i.e. something like phonegap, titanium, or can be done independently) where you have a web-based game and an app wrapper that compiles for different devices. Since apps like that depend on the DOM (document object model), they easily gets overloaded, since they're single page applications (i.e. never refresh with a reload, only ajax requests with updated views. I could go deeper on this, but the point is... don't play for too long in a single session without restarting and/or clearing the game cache regularly. I've found I crash far less on both old and new devices when i do this, however I still have major issues with summon six packs crashing the client and revealing daemons I never actually receive. Zynga acknowledged this bug and gave me a bunch of divine nectars after I proved it (gee, thanks).