Talk:"Arcanum Bellum: The Emperor"/@comment-25270263-20141210175958/@comment-24672550-20141211034156

Even if limit breaking all your cards, how free players and casual cash players' 17k-18k Limit Break teams supposed to compete with heavy cashers aka whales' 22k+ Limit  Break teams? Even that 22k team can now win a PvP with 0 skill proc (Prepare for the mega whales PvP bullying lol) Nothing against for those who actively spent  in the game, economic support is what keeps the game running, but excessive power creep is not healthy for fun gaming either  and it could put the game's longivity in risk as well in my opinion.

I was expecting some kind of game balance with this new feature and maybe start casually investing in the game again, but after reviewing most of the card final stats in the LINE chats, it seems excessive power creep will continue in some kind of infinite loop? (I hope not). I know it is perhaps too early to bring reviews of such new feature, but it is also well to provide early feedback for later considerations. I will try to be optimistic and see how things goes after the next Towers and CQs events, then take the decision if continue staying in the game by early next year unless the majority of my guild decides disbanding to quit together for after so long we went through, with the challenging Galaxy Wars GCQs planning and Pures mutual stalking *Sigh...

From my first good impressions, the Limit Break is a very interesting feature and set new goals in AGG for many, although P2W cards with extreme high stats shouldn't  be the only thing for fun competition, maybe a future update similar to the Chain feature that adds some strategy power up to the cards could possibly put such balance in the game later on? It is up to Z creatives to think the rest.