Talk:"Witching Hour Wake Up Call"/@comment-11176760-20150218214419/@comment-24224617-20150219122607

DLR = 20GA, 100 SA daemon = scroll+3 GA (cause not strong enough to long last). For reducer you can start by keeping 4* htr one :) (I've experienced beat SWG with 4* on the team or even 3* Anne Droid XD).

Personally I prefer to MLB per daemon rather than LB separately to maximize the daemon strength/ efficiency, for example is at sweeping lowbies at SCQ, till certain level you can sweep the bosses with single daemon, if your single lead MLB you can do it till certain lvl, imagine how many mins you can save from it :D (well it's doesnt really matter if you play casually on scq tho). Other reason to MLB per daemon is we know that Zynga will release more OP daemon on the future so it's best to maximize a daemon potential so they can last longer in the CQ deck.

@Konijntje3 Personally I think that using DLR to MLB Witching Hour and Barbatos not too worth it, because they're normal RS daemon, there is possibilities you'll get them again if you're lucky with rs pts from ss event or scq sh. Other reason is because their total stat are not that high (even compared to Reversed and Pure on last GCQ, which mean we can expect they'll release better stat daemon), they might release strong LRS phantom def with better total stat on the future that can last longer on your team.

@Armand Star Yea not only trigger rate that matter :) ... many aspect that will affect win rate, like the daemon's base attack, daemon's skill lvl (it'll affect % you'll reduce, this is the reason why General Stag win percentage higher than Foo because YJS def is quite high 175k you need some reduce for win, in case you compared between htr with same normal reduce rate, the win percentage will be higher for the htr), trigger rate, SWG's def, SWG's skill, etc.