Talk:"Galaxy Wars: Raging Rapids"/@comment-120.28.127.65-20140218032616/@comment-76.236.39.4-20140218064805

Based on my observations and wiki contributions, I believe each person who hits gets an initial % chance of getting pure. As a player does more damage, the % chance goes up by a value proportional to the damage, but is not much in comparison to the initial %.

Here's a scenario:

5 people hit pure. Each have 15% chance of getting pure. Now 1 player does 95% of the damage, and his/her rate goes to 19%. This way, it's true that your chance of getting pure is higher since you did more damage, but the change is so insignificant, its not very noticeable. Hence why some people argue they did almost all the damage and a guildmate does 1 tap and gets it.