Talk:"Sleepwalker's Flight"/@comment-9258657-20130726230654/@comment-8112942-20130726232509

Giving out too many 5*s would break the game unless AGG has a system like in VC or DMT where getting a 5* is only half the battle. (Using these two as example because I play them)

In DMT, a Common 5* with no options is useless. You have to keep spamming them to Rare untill you get one with decent options. Even then you still need to increase it's rank from whatever it is to S which also takes alot of effort. The next step, you have to lvl other cards and then transfer skills over.