Talk:"Hazy Moon Delight"/@comment-15614333-20130920053729/@comment-212.220.206.50-20130920060043

I'm playing on two accounts, and I'm starting to agree with the 'rigging' part.

It sure seems like encounter rate differs per player. Well, not per player, but rather, per player group (I have almost the same amount of dumplings as Caracal on one account, twice less on the other). There is a mechanism that ups the player's aqcuisition via mags, and it's as if some people manage to get into that group by sheer luck

Also supported by the fact that I'm trailing the FH rank during the entire duration of the event, never more than 15 dumplings behind it. It's like we are coralled to compete for FH (provided we use our full health and defeat all WG, which is not all that tough)

So here's the conspiracy theory: there's a minimum amount of people they want competing for FH to force small cashers into remedy consumption. If there's less people with mags than their projected number, they choose random players at the start of the event and up their encounter rate to keep the FH boundary saturated.

Same with sealstones - I'm starting to believe that some people are postponed until SH (140+ floor? Some other waterline?) to even out the competition.

Ok, enough conspiracy theories for today.