User blog comment:SolarMist/Conquest: 1 AS to 2 DS ratio/@comment-1328622-20131025010801

There's actually only a two ways to build for conquest. one is of course, 1:2, which you explained pretty well here on the rationales of.

The other is max AS, with minimal DS. The advantage of this kind of build is severalfold:

1. DS reallocates 1 point per remove, as opposed to health/as, meaning it takes twice the effort to move points in -and- out of DS.

2. DS doesn't do anything meaningful in any event. Even with tower sealstones, with enough rems you'll dig up more than people will steal from you, especially if you're going after the top wanderers.

3. the DS loss of getting attacked is proportional. If you have minimal DS, you'll lose far less if somebody decides to be a douchebag and attacks you when you're fighting, and thus the impact on your conquest won't be as severe.

4. IF you're drinking waters, your AS+DS total is what matters, not the apportionment.