Talk:"Trouble at the Old Inn"/@comment-1.120.105.104-20140201104854/@comment-2219588-20140201154607

Hm, instead of lowering the ranking rewards, they could either add a secondary ranking system with its own prize pool, though never as greatly rewarding as the first, or give out a new reward for the non-ranking players who can't pass the threshold that other players create. I had three paragraphs fully describing what I meant; however, due to my computer freezing on me, I'm simply going to do a short description of the ideas I had. I am a free player (level 95) who started playing right in the middle of "Sengoku Swimsuit Scene", still haven't obtained a 5-Star Daemon of my own; however, I don't think where I stand in terms of cash or level should have a strong factor in my ideas. I'll allow my grammar do that for me. With that said, let me explain the two prizes I think could help pacify players who don't reach the "true rankings", as a friend of mine called them.

The first of these ideas is based on the holiday packs every player had a chance to claim when it was Christmas, as well as New Years. The non-ranked players would, instead of getting a single item as their total rank, would obtain an "Event Pack", which would have a small bundle of items that would make it easier for them to do better in the next event. Note how I am not specifically stating any particular event, such as Towers, Conquests, Gems, or En Garde. This, in my mind, is important! The player is certainly the one who must decide what they will do with their items, though there are some, such as new players, who haven't had a chance to collect items to use for an event they really care for. They, for all I care, could never touch the items given, or use them all on the story instead of events, yet that is okay. Why? Because, at the very least, Zynga would give these packs out in hopes that their new reward would get them more hits for those who would download the app after hearing of this support gift, possibly getting players to buy more items to match the ratio of the "Event Pack" items (just, as an example, 2x Candies, 2x Spirit Waters, and 1x Divine Nectar), or to make players feel more rewarded instead of getting a single item that, in the long run, may not be able to do much for them.

The second "reward", and this is something that I have a good feeling will earn me some hate, is being given a Golden Apple as a total ranking reward for Tower Events. Before I continue, let me point out that, unlike the Event Pack idea, which can be applied for any major event, I am chaining this particular reward to a single event. The reason I do this is so player won't suddenly find themselves with more Golden Apples than they can deal with (which I believe that everyone would love to have these apples), which can make players seek out to add some cash into the system just to obtain more Golden Apples to use. As someone who plays TCG games in real life, I've personally experienced the urge to "gather", if you will, the remaining components to a deck I'm given just to be able to use it against friends and in tournaments. The same thought applies to this idea, where non-ranking players may buy more Golden Apples when they realize that they can't simply wait on more towers to get Daemons from the Swap Shop, especially if the Daemon they set their eyes on is there for a limited time.

The second reason for using the Golden Apple as a reward for the total ranking is so the players who are given it can use them to either Swap for Daemons from the Dora's place, or to use them in a summon. People love to feel rewarded for their time and efforts. A fact that no one can truly deny, may it be from life, gaming, sports, or schooling. I've met people who have quit Ayakashi due to them feeling as if they've wasted their time with the lack of rewards they were given, which is where this idea originally stems from. If a player gets a better reward, then they will press on through just about anything to try again, and agian without complaining about the game.

Just, as a whole, I feel that, if Zynga gave out better rewards to players who don't reach a true ranking, they'll not only keep players, but gain more due to the rewards supporting players to keep their chins up and look forward to the next event they have waiting for them. Decreasing the ranking total will only cause problems for both the players and the people of Zynga, and this is completely all Monopoly money talk in my opinion; however, in terms of this particular thread, by rewarding the players who don't reach a true ranking, the game of Ayakashi Ghost Guild will truly benefit, as will the players.

Thanks to all who take the time to read this!

Kisshu24