Board Thread:Event Discussion/@comment-205.250.227.35-20140219202011

Recently we were introducted to this new type of event, and "Orochi's Winter Vacation" was the first of these.

I think the idea behind the event is alright. But the implementation is lacking.

Right now the players collect SS to complete sets. And after 60 sets they get a 5* card. In other words, this is done similarly to a soul gem event.

I think this is a bad way to implement this. The reward (5* card) is way too far away. It is obviously out of reach for a lot of people. Instead, that 5* card should be obtained by random chance.

For example:

-Everytime you complete a set of sealstones [6 sealstones per set?], you have a chance at any of the daemons listed and their mags. The chances of getting a 3* daemon or mag is MUCH higher than the chance of getting a 5*.

-Ranking is dependent on the number of sealstone set completions that you gets.

-Y ou can collect multiple sealstones of the same colour. So when you explore and find 6 sealstones, it is possible to find 2 greens, 2 purple, 1 orange and 1 yellow. This DOES NOT count as a completion. You must collect all 6 colours at once for it to count as ONE completion.

-HP spent is in direct  proportion of chance of finding a SS in story. For example  i f you spent 19hp per move, there is a 19% chance for a sealstone to be finnd. If you spent 1hp per move, there is a 1% chance for a sealstone to be find. etc.

-Rough estimate of the drop rates on sealstone completion:

5* card=1% chance (1/100)

5* mag=3% chance

4* card=2% (1/50) X 2 cards=4%

4* mag=12%

3* card=10% (1/10) X 2 cards=20%

3* mag=60%

Total=100%

<p style="color:rgb(255,255,255);">-So there is a good chance to pick up a mag for the 5* card. That's how this event will draw players into fighting harder to get the actual 5* card. XD <ac_metadata title="Sealstone Collection Event (How they should be)."> </ac_metadata>