User blog:Zujibaby/What I would like to see in the Ayakashi.

Ayakashi has beautiful artwork and interesting snippets about the cards.

Part of what attracted me in the beginning was collecting the cards and the rarer it is the happier I am in obtaining it.

I think alot more can be done in how I battle, team effort and the way to obtain those cards.

Like magic the gathering. That way battle system will not just be a one click passive skill to activate ...

Axe away fusing to level up cards but use the one star and two star cards to boost special skills and provide energy for attack.

Example since you need 2 rat clan henchmen to activate the rat clan boss speciall skill bluff. Having rat clan boss and its henchmen gives rat clan koko extra attack cause she has her whole gang with her(giving a  little more incentive to try and negotiate the rat clan boss)

Make use of how these characters relates to each other. Jiraya and Tsunade, Shinshengumis, rat clans, the goddesses, the shirne maidens, the angels (white, red, blue, black angel are looking for each other. I honestly thought that finding them all will give a special card)

And even the mealtime sisters brekkie, lunchie and dinnie could have a plot too.

Next crew members:

Now poking each other for summon points everyday is just plain rude. I did not befriend you to poke holes into you everyday. Wont it be cool if there are guild efforts to defeat boss events? it becomes more intereactive like a crew member conquest effort. So for a particular event there need to be more communication to form specific teams to combat the boss and trash mobs etc.

At the moment there's a new card game coming up Devil Maker: Tokyo which looks pretty similar to Ayakashi. If they have a more creative battle and guild membership approach I believe they will have the advantage over Ayakashi.