Board Thread:General Discussion/@comment-108.41.181.132-20130512045644/@comment-9289039-20130601102230

Yay! Someone said something good about my idea! :D Thank's for good words - I also think that making a card with XXX ATT XXX DEF XXX skill increases XXX, high trigger rate is just "too mainstream" - this game needs some FRESH stuff, new skills and crazy stats followed by even more crazy skills.

For example - att 3000/8500 def 3000/8400 skill: winning battle with this daemon in your team gives you 20 expirience points, spirit cost 40.

Or something like that, something that affects also other stats in game (like as/ds regen, additional exp or more silver apples)