Board Thread:General Discussion/@comment-108.41.181.132-20130512045644

I made this thread to foster news ideas and abilities for daemons because I feel the game is getting a bit stagnant in terms of variety and skill expression. Outside of the money aspect of the game,I feel lower it would be refreshing to introduce some new abilities outside of the increase/decrease atk/def at a certain success rate. Here is one idea that I recently thought up of:

[Stardust] Anima/5-star Daemon/35 Spirit Required 4200/11900 4200/11900 Skill: Supermassive Black Hole All debuffs activated by the opponent only affect this card. This skill activates as a counter to each debuff at a certain percentage that increases with each skill level up, with a maximum of 80% at level 20. Details:  The activation of this skill does not follow the conventional offense then defense rule, instead, it has a chance to activate each time your opponent gets a debuff skill to activate (i.e. Divina att down, Phantom def down, etc.) and makes that debuff only target this card. As such, this card can be used both offensively and defensively, and is extremely useful to teams that only involve one class (i.e. full Anima team, etc.). With the increased defense against debuffs also comes a vulnerability in that debuffs that would normally not affect your team (like Marsha activating her skill on a full Anima team) still affect this card.

Let me know what you guys think of this, and bring your creative thinking caps!  