Talk:"Witching Hour Wake Up Call"/@comment-25828727-20150311221721/@comment-17760674-20150312042830

Trapping is effective when you have a strong defense team and/or a bunch of "all" reducers/boosters.

When you have e.g. a pure Anima booster defense behind a Phantom lead (and the same goes for any other non-pure combination), your defense is suddenly at only 80% of its strength + the defense of your leader. In this case, the pure Anima booster defense is... just... 4 cards boosting each other + 12k raw defense from your leader that does not receive any of the defense boosts, as opposed to 5 cards boosting each other.

Effective trap teams are usually the following:
 * pure defense team + matching leader, but the leader is weak (e.g. Preta Porter as lead, but 5* MLB skill 25 anima defense behind Preta)
 * using all-reducers and all-boosters to prevent type-only reducers from being effective (e.g. Yeti, Onimura, Gamesmaster Gloria, Sei Shonagon, Athena, original Sakura Sumizome, original Tsukuyomi, etc; using a mixture of types from these daemons means that, for example, Astarte or Statue of Justice or etc. will not be as effective; this is what Creeparka was talking about)