Talk:"Trouble at the Old Inn"/@comment-58.107.107.130-20140201042741/@comment-24167698-20140201054635

The current business model probably conforms to Pareto principle more or less: 20% paying customers vs 80% free customers. There's a natural diffusion going between the two groups, and that's how Z maintains their profit. Keeping the total percentage high is the key to financial success, trying to squeeze insignificant amounts of items from the naturally free playerbase is a road to a long-term financial loss as community gets eroded (though there may be some short-term returns).

And frankly, Z knows all of this.