Talk:"Sengoku Swimsuit Scene"/@comment-13824205-20130809180337/@comment-99.90.85.13-20130810004954

Your opinion is true and unfortunate because it reflects the frustration of other free and light cash players, but even though its true, its the wrong way to look at it because it comes down to a fundamental misunderstanding about the event:

1) Free/new player tries conquest... the first 50 levels make it seem super promising. This was done to provide free players with access to the event besides just enticing them to spend money on cash rewards that at first seemed achievable.

2) Free/new player hits their wall, but convince themselves that they can farm and still make rank. There is a fundamental rule they often don't realize... if its a 5* booster daemon up for grabs, you probably need to spend money to get it, unless you get super clever/lucky.

3) These players are usually far from optimized to achieve rank or rewards past lvl 80 without sw in the first place or they think they're optimized, when they really arent

4) They get so caught up in the event, it becomes too hard to let go.... so they start spending money (even though they told themselves they wouldnt). Had they been optimized, rather than 3-5 sw per tiger past 100 or 125, they'd only need to spend 1-2 sw per tiger past 150.

5) After all their effort, they feel entitled to a reward they can't possibly achieve. It is costing way too much and they don't understand how there could be over a thousand players higher than them... "how much are people spending on this game?" Rage quits are common here.

6) They keep playing anyways, by next conquest, their daemons have significantly improved and they can go further than their previous wall effortlessly, but they arent as interested in the level 100 reward and they know to acquire any upgrades, its going to cost them money.

Simple truth is, lvl 100 is the top of conquest, they added 125 and 150 for cash players wanting more from the event, effectively extending the event for cash players needing upgrades or developing new deck types. This event, they tried to make those cash player rewards a little more accessible.

if you're highly optimized, lvl 100 is achievable without spending, 125 is achievable with 10-25 sw, 150 is achievable with 25-60 sw... if you're not, multiple 60-packs may not even get you to 125.

If any of your 10 daemons are 4* or your def:atk ratio isn't 2:1, you can't get to lvl 100 without spending sw.

Without conquest point mag or daemon, to make total rank without going to 125-150, you will still need to spam sw at some point... this event, they lightened up on the first half reward and made total reward slightly more achievable, but you still pretty much need lvl 100 to make first half rank.