Talk:"Ayakashi Anniversary Tower"/@comment-182.93.59.78-20140601215924/@comment-17760674-20140601235845

IMO, Zynga's cash-grabbing strategies this tower actually aren't so bad. They've done some pretty crappy stuff in the past.

>> Introduction of 200-level conquest, and from what I've gathered, it was literally the original 100-level conquest + an additional 100 levels, and neither half had a difficulty reduction to compensate--I'm gonna focus on the very first one, which had Classic Alice (a reducer) at lv.200: bad move

>> Jackie's type-change: bad move

>> Took quite some time to "fix" Jackie's type (I'm pretty sure a bunch of people highly doubt that Zynga was unable to fix it sooner; I forgot how long it took, but... uh, well, if it was fixed within the first 2-3 hours, then it'd be understandable, but I'm pretty sure it took much longer than that): bad move

>> That brief change of Shichi-Go-San Alice's skill: bad move

>> Sudden, unexpected tower changes in Old Inn that did not compensate for the minor improvements (cheaper magatamas, among other things =/= suddenly 50 candies' worth of extra time needed): bad move

Compare those to this tower:

>> Same basic tower mechanics--well, reaching 200F now isn't the same as it was in 2013, of course, but there's nothing unexpected in the basic tower mechanics like what Old Inn gave us: good!

>> Extended entire event by a day: good! Especially since this is in tandem with the above. This combo means that no one has to spend as much (money, items, lost sleep, etc etc) to reach 200F--which is pretty good, too (see Behemoth's section below)

>> Making Mira, a daemon that nearly everyone wants, TR with amazing stats and an appropriate skill to boot: very sad for those who can't get her, but on Zynga's part, this is a good move (as long as they don't pull another Jackie or 753 Alice on us). Rankings will be bloody, and for those who want her and get her, it will be worth it because she has (in many people's opinions) superb art from the main AGG artist (pretty sure he/she is the main artist for a reason), she has great stats, and she has an appropriate skill. And it's Mira.

Oh yeah, assuming that Zynga's RNG doesn't hate you, you'll probably be able to snatch up a maxed SWG or two while you're at it. And Behemoth! (.... though you might not need her -hides- but if you don't, then you could sell her for 3 GA, or you could keep her to look at her in your fuse list easily if you like her art--pretty sure that's the second main artist)

>> Behemoth at 200f: LOOKIT THOSE STATS. Skill obviously isn't too great, but that's to be expected and not that bad considering that she's sorta like lv.125 in solo CQ--except she's obtainable with candies. SW can be spent and depleted in a bunch of different events, the two most notable ones being solo CQ and GCQ. Candy? Not really. (I think people usually use SW and/or DN and/or remedies in SG and SSC.)

>> Shangxiang Sun and Shuten-calm: With the number of reducers that have been getting released recently, it makes sense that these two have higher defense. Shuten's is insane, but it's not impossible, even for free players (no seriously there's a reason that no one wants 5* Phantom reducers LOL). I myself have a sucky free player deck and still have 27.47% chance to beat her (not that I'm going for her...). I bet other free players have higher chances. And it's definitely not unheard of for free players to get SWGs.

>> A lot of returning daemons--literally only two new daemons (Chuck and Alucio; IMO they have nice art, but your mileage may vary): self-explanatory

One of the only things--if not the only thing--that I'm worried about is power creep. We're in the Dramatically and 42-cost era now. Good thing that a dramatically boost for a 5* only gives 17%-19.5% boost on average! About the same average yield as Normal + VHTR, and both are slightly more than the average yield of Greatly + HTR.

... didn't expect this to be so long -hides-