Talk:"Wondrous World of Weaponry"/@comment-14298960-20130903223920/@comment-9080348-20130903234610

Well, each proc/encounter is likely a mix of RNGs (RNG if you proc something, RNG determin which proc, RNG determine which WG, etc), which isn't an uncommon way to attempt to make something seem random in programs.

And since RNGs aren't truely random, using current time/date or hash of other stuff to alter the RNG to make it seem more random is common too. I won't be surprised if they use time and date to seed RNGs or a mixture of stuff to alter RNGs.