Player Levels and Stats

Like most other games, the player character (the "Ghost Agent") is subject to a levelling system.

Key stats for the character are Health, Attack Spirit, and Defense Spirit. The maximum for these stats are determined by Ability points. [link to ability points article]

The key stats are replenished naturally at a rate of +1 per minute, although the process can be skipped by the use of items. [link to items article]

Health: allows progression through the storyline. For every Investigation, a set amount of health is deducted from the player. When the player no longer has sufficient health, progression through the story stages is halted.

Attack Spirit: allows the use of Daemons for the purposes of battling other users, be it for Silver Pieces or Stones. The available Attack Spirit determines the Daemons from the Attack queue which can be called upon for the battle. Each Daemon requires a set amount of Attack Spirit to be deployed. The Attack Spirit is depleted by battle.

Defense Spirit: determines the Daemons which make up the Defense squad, which counters challenges by other players. This stat is depleted by ????