Talk:"Sleepwalker's Flight"/@comment-11417487-20130727093653/@comment-112.207.152.210-20130727144440

A gradual increase in difficulty will not change anything though. You would still slow down by gem 51, the only difference is it just takes you longer to get there, so.... what's the point of the gradual increase?

I can understand people's frustrations that they used items, thinking it was going to be easy all the way, but this was a new event, NO ONE knew what to expect, HECK we all thought it was going to be more of a PvP event instead of "Tower Event #3"

That doesn't mean Zynga is flawless here, NO NO NO. Up till now the PvP system is still wonky and wierd at places. People report not recieving gems after successfuly countering. The REFRESH button doesn't even work! And many other poorly executed event features.

In the end, blame Zynga for their sloppy coding and lacklaster testing, poor implementations and explaination for event mechanics. But, I'm sorry to say "It was easy, then it suddenly became hard; you've shattered my hopes and dreams!" is not really Zynga's fault.