Talk:"Ayakashi Werewolf Village"/@comment-25370657-20140831161931/@comment-17760674-20140831224812

The SW prediction spreadsheet's calculations were actually what made me realize the stuff that I posted xD

I don't think there's any practical way of avoiding the excess DS for the following reasons:
 * 1) we can't control how the game rounds numbers orz
 * 2) AS regenerates at 1 per minute while DS regens at 1 per 30 seconds, right? So if the spirit cost (not the spirit requirements) of your CQ deck isn't nicely rounded... let's take my cost, for example: 62 AS and 123 DS. Note how 62 x 2 = 124, but my DS cost is 123. To regenerate 62 AS will take 62 minutes, but to regenerate 123 DS will take 61 minutes and 30 seconds. That means that by the time my 62 AS has regenerated, I will have 1 excess DS point orz because each time AS is rounded up, it might take an extra minute to get it back, but each time DS is rounded up, it'll only take an extra 30 seconds to get it back. And no matter how you round numbers (to whole numbers, not to fives or tens or whatever), you're never gonna round a number to a number that isn't adjacent to it xD
 * I think I failed in that explanation orz
 * 1) There's also real life and user error. Even if you have a really nice team cost (like 64 AS and 128 DS, for example), you might have a sudden real life intervention that causes you to come back after 64 minutes and 30 seconds have passed, thus earning you that extra DS that you don't really need.