Category:Events

Special events are held as limited period campaigns in Ayakashi: Ghost Guild. These provide access to event-exclusive arenas and the opportunity to gather daemons which do not appear outside of these events.

The performance of players at these events are ranked on a competitive level against other players during the middle of the campaign and during the end of the campaign.

Rewards for higher level achievers of these events tend to include very rare and powerful cards, and may also bundle HP-and skills-boosting magatama which are specifically for these cards.

Players may improve their performance at these events by successfully summoning specific daemons and magatama (given as gifts as part of the six-pack rare summon offer) which are assigned various attributes valid for use only during the event.

These skills and attributes remain active as long as the player holds the cards as part of their collection, regardless of whether they are on the offense/defense party or not.

Possessing multiple cards with the same skills/attributes do not hold any advantage. However, possessing cards with small/medium/large amounts of the same skill will boost those stats by the relevant amount.

For example, holding two magatama that boost Ghost Encounters by a medium level will only yield the same results as a single magatama.

But holding a magatama which boosts Ghost Encounters by a small level, and one which boosts Ghost Encounters by a medium level yields a higher probability of encountering ghosts than simply having one medium Ghost Encounter magatama.

There are currently three templates for these events:


 * 1) Tower Climbing


 * A tower arena is opened up to players, which consists of a high number of floors (101 floors for earlier events, 201 as of Halloween Tower).


 * By expending Health, players explore the various floors of the tower, reaching the next floor when the requisite number of exploration steps have been taken.


 * The top-most floor (101st or 201st) is a never-ending loop. Exploring this floor expends Health without the possibility of advancing beyond that floor, but also provides standard exploration rewards.


 * Exploration, like the normal story mode, yields items, daemon cards and event items (such as Fragments of Memories or Halloween Cookies).


 * Event items are the main driver for Tower Climbing events. These are tokens which are collected by players which can then be exchanged for daemons, but which also constitute the final ranking and score of the players.


 * Various opportunities exist throughout the event to exchange these tokens for daemons and magatama, but these opportunities must be balanced against the effect that losing of these tokens will have on the mid- and end-event rankings.


 * Two types of ghostly encounters can occur during exploration:


 * Wandering Ghosts randomly appear and can be defeated for event items and the opportunity to collect them in exchange for a fixed number of event items. These battles can be avoided (if required) by jumping out of the event and going back in).


 * Guardian Ghosts located at the end of selected floors are compulsory battles. When defeated, these daemons can be negotiated with at 100 percent success, and will join the player's team for no cost.


 * Past events utilising this model:


 * Tower of Dolls


 * Tower of Midsummer Dreams


 * Welcome to Halloween Tower
 * 1) Conquest
 * Players explore the standard story areas but may randomly and recurringly encounter an event exclusive ghost. When the player defeats the ghost, the next appearance of the same ghost will have a higher level, and be subsequently more difficult to defeat.


 * Successfully defeating the ghost at various predetermined levels will yield various "first conquest rewards", such as daemons joining the player's team, health/spirit-boosting items, etc.


 * Defeating the ghost for a second or subsequent times at the same level rewards the player with standard silver pieces as well as campaign-specific conquest points which determine the player's ranking.


 * When the level 99 ghost is successfully defeated for the first time, the powerful ultimate daemon from the event joins the player's team. However, the ghost will keep reappearing at level 99.


 * Players are motivated to continue battling this ghost for conquest points in order to reach a higher ranking.


 * Every battle against the ghost automatically utilises half of the player's available Spirit. If the player loses the battle against the ghost, damage done to the ghost remains, but the ghost will automatically escape within a given time limit (usually 1.5 hours for lower levels, and 1 hour for higher levels).


 * The player may repeatedly engage in battle against the ghost to wear down its health, and replenish Spirit levels using items in order to utilise more powerful daemons within their party.


 * If the player allows the ghost to escape, the next ghost encountered will be at a random level. If this ghost is defeated, the subsequent encounter will be a ghost at the highest level the player has thus far conquered.


 * Conquest events are notable for expending Spirit levels much more quickly than Health levels. For most players, defeating any of the higher level ghosts will require multiple applications of Spirit-replenishing items like Spirit Water.


 * Behemoth Attacks
 * Ghost Ship Approaches
 * 1) Soul Gem Collection
 * An extension of the Sealstone mechanism within the normal game, where players explore stages and engage in battles against each other to collect a series of six coloured gems in order to unlock event-exclusive daemons.


 * Gems can be obtained by successfully defending against assaults from other players, by searching through an event arena, and by attacking other players to steal their gems. This model also ranks players according to performance, with rewards at the end of the campaign.


 * Past events utilising this model:


 * Return of the Battle Goddess