Board Thread:General Discussion/@comment-24148225-20131109112629/@comment-24148225-20131109152055

Thanks for the response. I agree, this is a question of syntax (word choice), as well as moral consequence.

Plunder: Steal goods from, typically using force and in a time of war or civil disorder.

Steal: Take without permission or legal right and without intending to return it.

By playing, I agree that I am open to challenge. Though strategies varry. I cannot be certain that a stronger offensive attack is a result of a well built team. The scenario of investigating the beginning chapters rewards increased attack and defense, with a small increase of player level or experience. However, this is another question of moral consequence. Why is it that this system rewards those who exploit the investigations?

In short: If a player only gets xp on chapter one, story one, then their cards can be the strongest, while the level of the player can be the lowest. Though, this strategy ignores the balance of other players.

To me, this is another way of saying: The only winning move, is not to play. I would like help in building a defense that encourages Ayakashi, and balanced, friendly challenges, or battles.

Currently, I love the idea that choice guides the journey. Though, decisions regarding morals are easily overlooked in a system like this. How can I find other players who are like minded? And encourage or reqard them for their honor?

Hence the forum...