Talk:"Sengoku Swimsuit Scene"/@comment-212.220.206.50-20130802083551

There's a bit of controversy surrounding AS:DS ratio in conquest.

I hope these spreadsheets will clear some of it up. The post has tl,dr.

Everyone knows by this point that extra DS helps you attack the tiger several more times before he escapes. The question is: how much more?

This only concerns relatively low level people who are asking themselves if they'll reach level 80 and how much this extra DS will help them.

Exhibit A: a mediocre team (2 5*,3 good 4*, 5 crappy 4*) with 280 SP. Your AS+DS<500. Apparently, if you're the owner of this team, you'll be able to hit the 80-tiger fully 2 times regardless of AS:DS ratio. You also won't be able to hit the 80-tiger fully 3 times regardless of AS:DS ratio. You may be able to pull 1 full attack+2 80% attacks at 1:2 if your team allows it, requires some micromanagement.

Things get interesting when AS+DS>500. Here, in fact, you'll be able to pull another attack right away. The higher the difference between your total sp sum and you team's SP usage, the better. Obviously, these 'padding' points should go into defense if you like conquests (thanks to VanBeek for pointing this out to me)

Exhibit B: the boss team (SP 310) Not much difference from SP 280, you can still pull a second full attack against 80-tiger, you still can't pull the third no matter what.

Exhibit C: the weakling team (SP 240, poor souls) Here things get interesting one more time: you can, in fact, pull off three full attacks per 80-tiger if your AS:DS is near 1:2. However, how much do these attack deal to the tiger and can they even scratch him?

So, tl;dr:

You will benefit most from 1:2 AS:DS ratio if you're high level (AS+DS>500) or have an extremely weak team compared to your sum of AS+DS. Otherwise, don't bother with reshuffling, you're not losing too much. Relax and play the game.

P.S. I sure hope I got the links right.

P.P.S I sure hope I did not miss something major...