User blog comment:UnRaging Tsu/Figuring Out Why Does Zynga Do Stuffs We Probably Hate/@comment-17760674-20140219061632

I definitely see where you're coming from, and I agree with a lot of what you said ^^ No ads is definitely a plus (especially the lack of pop-up ads -shudders-) and the fact that we don't have to pay in the first place is great. -can't spend-

But I'm just really pissed off that Zynga made 200f really, really hard to get and most definitely not worth it in TatOI >.< Reducers are always mediocre 5*s (especially Divinas that reduce Phantom defense! Come on, where did all of the Divina reducers go? I'm drowning in Phantom [and Anima] reducers!) unless they have crazy spirit ratios... so asking us to work ridiculously hard, save up for months (I had less than 30 candies by the start of TatOI despite having perfect attendance, getting the candies up to lv.104 in Neverending Christmas, participating in SG and GW, and saving items since before AJGT), or spend more money than usual just to get a mediocre 5* for our efforts was a horrible move. I wouldn't have minded it so much if Emperor Napoleon's stats/skill/etc had made up for the increase in difficulty; I know that the tower GGs can't keep getting stronger because of power creep (if that's the right term to use?), but to make Napoleon worse than Nataraja in every possible, technical, non-subjective way was an--excuse me--idiotic move because of the massive (not small--it's significant!) increase in difficulty :c

IMO, that's not just a little greedy, and most definitely not so small that I can't complain D: If Zynga continues this trend, free players will soon be stuck with 4*s for months (good luck with solo CQ if you have no 5*s or OP 4*s or a huge spirit pool or a lot of items!) if they're not lucky with invitation, special summon, or GW--long enough for them to lose hope, because a 200f GG is still a 5* (starting 2013), even if it's just a mediocre one. 5*s generally have more attack and/or defense than 4*s. And to be stuck with 4*s for a long time is especially bad in a game where players actually compete against each other on a regular basis; 4*s simply cannot attack or defend as well as 5*s (unless you're comparing OP 4*s and reducer-skilled or poorly-statted 5*s). I've actually run into defense teams of strong booster 4*s while I had the wrong defense reducers (did absolutely nothing when they activated) and only one 5* (also a reducer of the wrong type) on my attack team, and I still won a lot, even without luck or type advantage, because the 5*'s raw attack stat was just that essential.

I hope that Zynga goes back to the old tower format...

holy cow this is long I'm sorry ;A;