Talk:"Trouble at the Old Inn"/@comment-24104151-20140201190031/@comment-13318800-20140201194541

I have seen this before, but not on games. I have seen a restaurant that would sell a burger for $2.00, they have a ton of customers. They feel that they can make more money if they up the price to $4.00 and yes, they are making more off of each sale, but they do less sales, so they up it to $8.00 and find that there are practically no one buying, no one comes in and the place closes down.

I see Zynga on the same path. They want more money so they up the prices, but this means less people will pay, so they need to up their prices again, and less people play and very few can afford the price. Is it better to have 100's of players pay $100 an event, or is it best to have 1000's of players spend $10-$30 on occasion.

Personally I see having a large base makes a better business. Not sure how fun the game would be if there were 1000 high paying players only rather than 100,000's of players, some whales, some dolphins and some free.... The more players, the more battling, challenges, and colleagues of can have.

A game with a couple thousand players is not going to make it, Zynga needs free players for the whales to feed off of (which I have no problem with), and to give choice and challenge. I have seen and comments for months how I see Zynga taking a poor marketing strategy which will lessen the excitement of the game. The damage may be too much to recover at this point.

I agree in the past, some of the cards and items were a little too easy to get, but to make them impossible is not the right choice. Hard work and sleepless nights should end up in reward. Zynga may as well just put every card made future and past up for sale and you get what you pay for. That is what I see happening now. If you don't pay you have no chance at anything.