Talk:"Sleepwalker's Flight"/@comment-204.195.26.157-20130728131148/@comment-10281814-20130728210842

Don't get me wrong, I'm not a zynga fan by any means, but in this case, the way the event hits a wall has a reason... but they could have done a much better job explaining to players what to expect...

For instance, if they explained that the wall is really the first two chapters drying up... if players switch to the last story in chapter 3, they'll average more jewels per 200 health... another wall gets hit and players to move to chapter 5... then chapter 9+

Cash players with 400+ health will do far better than others for obvious reasons.

Cash players who stick to higher chapters for the experience bonus will have consistent jewel spawns through 100+

Me personally, my ratio is pumped into defense because i was expecting a conquest event, that bugs me, but still i was able to get to 100 using 30 remedies with 230 health.