Talk:"The Great Princess Wars"/@comment-174.77.55.101-20140228074641/@comment-140.211.138.220-20140228103216

so lets talk about it this way.

assumtions: you get one-shotted every time (this removes enemy crits from mattering), and your team gets 4 attacks with top 4 from full spirit, a full attack for this discussion is an attack with your 4 top demons(not top 10), recovery time will be irrelivant, [damage dealt (dd) = .5ATK - BOSSdef], and to put both on level playing feild we start a fight with 0 spirit.

A] without using the feature 1 sw gets you -> 4 (.5atk-bossdef), 2 gets you just twice that, 3 etc.

B] with this feature 1 gets you the same 4(.5atk-bossdef) but to really see a full difference lets get to 5 sw. So from this we already know we are talking about a boss with a lot of HP for it to really be useful.

so at 5 sw we have A] 10atk-20bossdef and B] 6atk-4bossdef. the question we want to know is where does the slope of B] cross above A]. well because these are both linear we can use any atk and get a ratio of atk/bossdef that will be the same at any atk. seting them equal we get atk = 4bossdef.

what this means is if the bossdef is .25 of your top 4 attack or more then it is better to use the tripling. but this is only if you are getting 4 attacks in and you need to deal that much damage.

for fun lets see if we can do more generic. we will still say all attacks are going to be sw'ed so if we can get 5 full attacks it will cost 6 sw, and we will be comparing it to 6sw used in the standard method. for this we get atk=3.33bossdef, or 33% so by this we see that the more full attack you can do the stronger the boss needs to be for it to be worth it. fully genericing the eq we get ((1-swUsed)^(-1)+.5)atk=bossdef. so below 2 full attacks it is always worth it. at 3  we have 1/6 atk = bossdef.

moreover from this the limit at swUsed = inf we see that .5 atk = bossDef, so if the bossdef is greater than half your attack power this is the only way to go.