Board Thread:General Discussion/@comment-11458028-20140813114306/@comment-10777624-20140814201105

The only crappy thing about Leo is the cost. If you don't have enough attack spirit to deploy him and a full team of other cards, you're screwed anyway. That's my one complaint about Leo, because honestly, cards that reduce defense are freaking awesome.... but when they get expensive to deploy, like Leo and Capricorn with their 38s and Scorpio with a 37, the skill looks less inviting.

Even worse, this affects a conquest team, and when you're a low-level player with low spirit, you can't deploy many teams to do a lot of damage because of one or several cards that eat up the spirit. This is why I don't want Gemini in my conquest team even though I know she makes it. It typically doesn't matter how much spirit a defensive card uses but when it makes your conquest team and you know it's going to mess things up for a while, you're struggling to get that card out of there or you're ultimately stuck with it and it's terrible.

High level players in their 190s-200s+ don't care about this but they have the spirit for high-cost cards. Players in lower levels do not and it gets messy when you're trying to come up with cost-efficient teams for towers or have to check and double check whether or not you want such a high-costing card in your conquest team.

Personally, this is most likely a move by Zynga to make people buy more spirit water and possibly six pack summon a lot more to get golden apples to buy beef bowls. It works, but it's effectively killing efficient gameplay for low-leveled players and free players.

And that is my stance on Leo. /bows and sits down