Board Thread:General Discussion/@comment-108.41.181.132-20130512045644/@comment-108.41.181.132-20130601143849

RashidiNaemm wrote: Yay! Someone said something good about my idea! :D Thank's for good words - I also think that making a card with XXX ATT XXX DEF XXX skill increases XXX, high trigger rate is just "too mainstream" - this game needs some FRESH stuff, new skills and crazy stats followed by even more crazy skills.

For example - att 3000/8500 def 3000/8400 skill: winning battle with this daemon in your team gives you 20 expirience points, spirit cost 40.

Or something like that, something that affects also other stats in game (like as/ds regen, additional exp or more silver apples) No problem! I guess it comes simply from the fact that I played both MtG and Yu-Gi-Oh, but like you, I want this game to be more diverse and fun to play. Give Daemons some skills outside of the monochrome increase/decrease ATK/DEF of enemy/self/type/all at certain % and introduce skills that are affected by atk spirit, stars, experience, silver, etc. Things won't be balanced right out of the hat, but it'd be great to see Zynga try something new and sort out the kinks in time.

Thanks for your post. Your Daemon idea is pretty cool.

Oh...what about having permanent 1/1 ATK and DEF but if you win with that card in your party, you get 500 experience points? That'd be a fun card to use.

Nice. Keep 'em coming!