User blog:NemuriNoMori/Guild conquest strategy

I didn't take part in GW:Purity, this is my collected tips from reading commentary of other players

Schedule Fallen appearances
 * Players should not explore Story when there is no Fallen
 * 1) Determine a schedule ahead of time when all/majority can be online (or could be as simple as every 2 hrs etc.). At the appointed time, everyone logs in and 1 or more people explore till a Fallen appears.
 * 2) Every one should make a hit on the fallen, so that all are eligible for rewards. This may require players to intentionally field weak team for the low level fallen.
 * 3) People who do higher damage (more CP) and get last hit, have greater chance to get the rewards. Higher contributing players should get to LH till they have the Pure version, unless you want weaker ones to do LH on the low level fallen as its harder for them to finish off higher levels (only if you trust they will stick around to do what they can).

Bad behavior (warn/kick selfish people!)
 * Not helping to defeat Fallen other than a cursory hit for reward chance, and using SW stocks etc. to whack Pure and attempt last hit (to try & grab her asap)
 * Defeating low level Fallen quickly when they appear, denying others the chance to register a hit
 * Exploring and triggering another encounter when rest of guild is recovering AS after a battle
 * Never helping or trying to coordinate hits at all, just relying on guild to work for the tiered rewards

Other notes

- Those who want to advance in Story, its perfectly fine to do so when an encounter is in progress (e.g. people are waiting for AS recharge or mates to login & do a hit). Since there is already a Fallen, another won't appear.

- As a free player, I plan to just list my available resources (SW, DN etc.) to GM and let him decide when I should use it. If not directed, then I'll just try to use some to help with L50 fallen if we reach it.