User blog comment:SolarMist/Raging at the Tower of Trouble/@comment-8049623-20140203070328

Good read, and nice analysis. My guildmate (see AGG Mira Fansite) wrote 43.1 more hours; given your calculation I guess he was using a player with pretty high HP. Quality of GG's down, but requires items to even get there. And HMT was the last tower to give out a booster at 200. Odairi is the best 200F GG, hands down.

All I can think is that Zynga wants free players and low-cashers (dare I say, even mid-cashers) to go away. Taking away one beauty of towers (free players and low cashers can get a hold of 5*, if not the strongest 5*)...not good. And the XP change is definitely directed at higher-level players. Obviously Zynga is too jealous of those players using their high HP and taking advantage of level-ups. I would not be surprised if this turns away more serious cashers.

Usual Zynga crap: namely, focusing so much on the short-term gain and failing to see that they are destroying such a great game in the long run.

My biggest beef with Zynga is that they are heavily favouring already-heavily-favoured Divina in this tower again. Both in ranking and in limited RS and releasing already-abundant Phantom reducers. Two of them. Like the type balance wasn't destroyed already.

I have been treating this tower according to the quality of this tower: 1F, 0 stamps. Will keep up with my boycotting this all-time horrible, yet-again-so-Zivina-heavy tower.