User blog comment:Agerus/Guild conquest/@comment-16083497-20140120141813

After the next SG is most likely a CNY tower, looking forward to that ^_^

I will go through the Guardian ghosts first:

GG up to 100F -> extremely easy, free players can get them no problem

150F and 200F GG: tougher, but if you manage to max out the previous GG, they might assist you in defeating the 150F. For 200F, the def has now been raised to 55k, so new players might not be able to get them (unless you spend on rare summons)

Wandering ghosts: lets just say its painful. There are 5 categories of WG:

100x items: 3*, generally useful for new players and low cost team for veterans

Set up team: def is low (around 12k) so you can field low cost team (5x WW)

250x items: 3*, same but a bit more powerful than 100x item

Set up team: 5x WW is a bit risky here, esp if the WG is a def oriented daemon, add a more powerful daemon here

500x items: 4*, useful and usually the targets for half seasoned free players (those in the 40s - 70s range; this varies however - there are players above 81 or even 100 that cant beat the 750x 5* or is very unlucky with the drop rate and had to resort to these 4*)

Set up team: For a free player, 500x items def are quite hard to break down, generally at the 30k-50k range. It is recommended you skip the battle to avoid losing unnecessary AS. If however you are strong enough, do put a leader with type advantage and a reducer to stand higher chances of winning.

750x items (900x as of last tower), 5*: these are usually 5* with decent spirit cost efficiency, but they are reducers - seasoned free players/players that failed to meet Supreme WG usually targets this one.

Set up team: With a def of 80k. For new player, this one is nearly impossible to get. Try to build your deck as you progress in the game. If you think you are game, then field out either: full pure team of type advantage with the WG that reduces the WG def OR a leader with type advantage and the rest are team atk boosters of different type to avoid atk reduction from defensive WG

1500x items, powerful 5*: these are the 5* that are boosters/very good reducers (MLRS, Emperor of Time) - generally cashers/whales aim for this, some even go all out to max their skills T_T

Set up team: Forget it. Even seasoned players have problem with this, unless you have a full team of powerful reducers.

Event sealstones: 4* and attack reducers (now with very high trigger rate). Generally it is better to battle for sealstone during FH as many players will spend their AS to battle the WG in order to achieve FH rankings. You can use your surplus AS from not meeting any WG to battle for sealstones. Do remember to manage your AS carefully.

Hope this helps TL;DR OTL