Board Thread:General Discussion/@comment-24102566-20131028061404

Hey, so I've been seeing several complaints about the imbalance between cashers and free players. I myself am a semi cash player, but I feel like its rigged for absolutely free players. I was thinking on how to possibly balance out the power. Here's my idea:

Make every battle won earn victory points just as in en garde, but for normal battles. The structure of this would be different from normal en garde where victory points earned are proportional to the total attack. I say different structure so it's not all tagging everyday, but encourages using full power attack teams. This hurts low level players, but the more the player dedicates time to the game, the more he/she can get more points per battle. These points could then be spent on either a rare summon ticket, actual daemons that change (like bell summon), or something different. Of course a limit can be imposed if specific daemons are offered. I say rare summon tickets because special summon still yields some meh 5*. For additional balance, victory points could maybe only be earned when not targeting a seal stone. Also the victory points are cumulatively acquired all the time, so the only time limit is the offer of specific daemons.

On the business end, cashers can still spend on SW to get to the offered daemons and they still maintain their advantage.

So what do you think? Sorry if this is posted in the wrong section! 