Talk:"Trouble at the Old Inn"/@comment-24502216-20140203214441/@comment-49.144.198.188-20140204041604

I signed this. I'd be happy to receive a mediocre 5* card for playing 9-11 hard days. The old tower was fine for me. There's a reward for those willing to be very persistent/committed. It had a place for those who didn't use cash and those who did. I don't mind not being in the FH, TR, or even SH... or not getting the supreme wandering ghosts. But if we lose that one place where we are rewarded (reasonably) for being committed to the game, then it'll just seem like cash is a solution to all the events. Yes there is still the lvl 80 5* on conquest but what if Zynga takes that away from us? We can stock pile items through the months but then... we'd just be using items we could've bought... it reminds us of the "you know it'll be quicker with cash" mentality. Tower is a touchy issue for me because it was the first event that actually got me hooked to this game. I saw it as Zynga giving a chance for a 5* (which I didn't get at the time) for those who would be persistent in their efforts. I had to level up, allocate stats properly, level reducers and buffers, strategize, and even with the optimum gear to reach the 200th floor, we can't. I have nothing against the cash player. I'm against Zynga taking that one place away from us. I don't think that Zynga will listen to us but oh well, its worth a try. I'm not going for a super-mega-ultra-fantastic tower buff. Just let players, cash or free, get a 5* card by hard work. This is a game and games are meant to be fun. It's no fun when you're hard given efforts yield unsatisfactory rewards. If you see anything wrong with my thinking, please do correct me. Perhaps there's a screw loose somewhere.